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MineBomb v3.3.0

Throw a bomb to mine! (fully customisable bombs, work with VKBackPack, AutoSell, etc!)

  1. Xeon
    [​IMG]
    NOTE: please make sure you have WorldGuard6 with block-break : allow


    This plugin allow a player to throw an item as a bomb to mine blocks. (the future release will also give damage to nearby living entities.)

    The item, size of explosion, cooldown, type of explosion can be configured in the config.yml.

    For a player to throw a bomb, s/he needs to have a permission node for the particular bomb. For instance, in order to throw an Eye_of_Ender as a Grenade_Large, you need to give minebomb.use.grenade_large permission node to a player.

    You can also configure the appearance of the bomb (name and lore).



    Installation:
    Just install MineBomb.jar in the plugin folder. Then you can either "restart the server" or "reload the plugin.

    Configuration:
    Code (Text):

    Messages:
    ErrorMsg : "&c[MineBomb] : Some error occured."
    Cooldown: "&a[MineBomb] You have to wait for &b%remaining% &aseconds."
    CannotThrow: "&c[MineBomb] You do not have a permission to throw %material%!. Ask an admin to give you a permission (%perm%)!"
    NoPlayer: "&c[MineBomb] Player &e%player% &c is not online!"
    NoSuchBomb: "&c[MineBomb] No such Bomb (&e%type% &c) is available!"
    BombGiven: "&a[MineBomb] %player% received %amount% bombs of type %type%!"
    CannotUse: "&c[MineBomb] You cannot use it here!"

    HelpMessages:
    banner:
    msg: "=== &e[&aMineBomb Commands List (%version%)&e] &r==="
    help:
    msg: "&a/minebomb help : displays this help menu."
    reload:
    msg: "&a/minebomb reload : reloads config file."
    permission: "minebomb.reload"
    debug:
    msg: "&a/minebomb debug <true|false> : turn on / off the debug mode."
    permission: "minebomb.debug"
    give:
    msg: "&a/minebomb give <player> <type> <num> : gives <num> of bombs (of <type>) to <player."
    permission: "minebomb.admin"
    list:
    msg: "&a/minebomb list : lists available bomb types."
    # wether grenade
    # this is not implemented yet.
    damage_entity: false;

    # WorldGaurd option
    # UseBlockBreak will check block-break region flag
    # UseCanBuild will check build region flag
    UseBlockBreak: true
    UseCanBuild: true

    # this is the list of items acting as grenade with its explosive level
    # damage is not implemented yet.
    # level = radius
    visual: true
    sound: true
    pickup: true
    smelt: true
    stone_to_stone: true
    natural_drop: false;

    ###Throwing method
    # To use right click to throw SneakToThrow:false, RightClickToThrow: true
    # (defualt) To use shift-right click to throw SneakToThrow:true, RightClickToThrow: true
    # To use 'q' to throw SneakToThrow:false, RightClickToThrow: false
    # if you're using projectile object like enderpearl, snowball as a bomb
    # make sure to enable the above "SneakToThrow" option
    SneakToThrow: true
    RightClickToThrow: true

    UseEnchantGlow: true

    # Explosion exempted blocks:
    ExemptedBlocks:
    - ENDER_CHEST

    InvalidWorlds:
    # - pvpworld

    InvalidRegions:
    # - spawn

    # in order to use each grenade, a player needs to have a use permission:
    # minebomb.use.grenade_small, minebomb.use.grenade_middle,
    Bombs:
    Grenade_Small:
    item: EGG
    type: Sphered
    level: 1
    cooldown: 0
    damage: 10
    name: "&aSmall Grenade"
    lore:
    - "&bType: %type%"
    - "&bLevel: %level%"
    - "&e'q' to throw!"
    Grenade_Middle:
    item: ENDER_PEARL
    type: Sphered
    level: 3
    cooldown: 0
    damage: 10
    Grenade_Large:
    item: EYE_OF_ENDER
    type: Sphered
    level: 5
    cooldown: 0
    damage: 10

Recent Reviews

  1. lolman123dot
    lolman123dot
    5/5,
    Version: v3.3.0
    Very good!!! :)